Qui êtes-vous ?

Ma photo
Je suis un artiste 3D diplômé, passioné par les jeux video et je veux devenir Game Designer.

samedi 12 mars 2011

Hydrant Game Asset

























This is a low poly Hydrant that i made in 3ds max. This is rendered in 3ds max in REAL TIME with the DirectX Shader. 1300 triangles.

vendredi 11 mars 2011

Fairy House

This is a low poly game asset fairy house based on a concept. Rendered in real time in UDK.

lundi 21 février 2011

Dynamite Suitcase , Game Asset












This is a low poly Bomb Suitcase made entirely in 3ds Max and photoshop. The screenshots you see above are in realtime from the engine UDK and the wireframe is in realtime as well in 3ds Max. The entire texture sheet is 1024x1024.

mardi 15 février 2011

Game Modular Workflow



I experienced a new way of working between 3ds Max and Ureal Tournament. Please note that i only made the building, others props or asset are from the UDK engine. I only used 1 texture sheet 1024x1024 for all of the modular pieces. The images above are in realtime. The first one in 3ds max, and the second one in UDK.

jeudi 10 février 2011

TV Game Asset (low-poly)

fortin_raphael@hotmail.com



                                                                                                                                                                                       
This is a low poly TV made entirely in 3ds Max based on a high poly model to bake the normal maps. I used photoshop and mudbox for the textures. The map size for the texture is 1024x1024. The low poly mesh has 1200 triangles.

This is a 12 hours project high poly modeling included.

vendredi 4 février 2011

Zbrush Head Sculpting


fortin_raphael@hotmail.com























                                                                                                                                                                       


As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.

vendredi 28 janvier 2011

Photorealistic Architectural Living Room


This is my photorealistic scene all made in 3ds max , rendered with Mental Ray. This is a two week project approximately.

mercredi 19 janvier 2011

Sandwich 1000


This is a cartoon concept made by an Artist http://orloffillustration.blogspot.com/ . This is a two weeks project made entirely in 3ds max and photoshop (textures). I worked hard on the lighting to get that little cartoon touch.

Click here to see the wireframe and AO pass : http://raphaelfortin.blogspot.com/p/sandwich1000.html