This is a low poly Bomb Suitcase made entirely in 3ds Max and photoshop. The screenshots you see above are in realtime from the engine UDK and the wireframe is in realtime as well in 3ds Max. The entire texture sheet is 1024x1024.
Email:
Qui êtes-vous ?

- Raphael Fortin
- Je suis un artiste 3D diplômé, passioné par les jeux video et je veux devenir Game Designer.
lundi 21 février 2011
mardi 15 février 2011
Game Modular Workflow
I experienced a new way of working between 3ds Max and Ureal Tournament. Please note that i only made the building, others props or asset are from the UDK engine. I only used 1 texture sheet 1024x1024 for all of the modular pieces. The images above are in realtime. The first one in 3ds max, and the second one in UDK.
jeudi 10 février 2011
TV Game Asset (low-poly)
![]() |
fortin_raphael@hotmail.com |

This is a 12 hours project high poly modeling included.
vendredi 4 février 2011
Zbrush Head Sculpting
As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.
![]() |
fortin_raphael@hotmail.com |
As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.
Inscription à :
Articles (Atom)