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Je suis un artiste 3D diplômé, passioné par les jeux video et je veux devenir Game Designer.

samedi 12 mars 2011

Hydrant Game Asset

























This is a low poly Hydrant that i made in 3ds max. This is rendered in 3ds max in REAL TIME with the DirectX Shader. 1300 triangles.

vendredi 11 mars 2011

Fairy House

This is a low poly game asset fairy house based on a concept. Rendered in real time in UDK.

lundi 21 février 2011

Dynamite Suitcase , Game Asset












This is a low poly Bomb Suitcase made entirely in 3ds Max and photoshop. The screenshots you see above are in realtime from the engine UDK and the wireframe is in realtime as well in 3ds Max. The entire texture sheet is 1024x1024.

mardi 15 février 2011

Game Modular Workflow



I experienced a new way of working between 3ds Max and Ureal Tournament. Please note that i only made the building, others props or asset are from the UDK engine. I only used 1 texture sheet 1024x1024 for all of the modular pieces. The images above are in realtime. The first one in 3ds max, and the second one in UDK.

jeudi 10 février 2011

TV Game Asset (low-poly)

fortin_raphael@hotmail.com



                                                                                                                                                                                       
This is a low poly TV made entirely in 3ds Max based on a high poly model to bake the normal maps. I used photoshop and mudbox for the textures. The map size for the texture is 1024x1024. The low poly mesh has 1200 triangles.

This is a 12 hours project high poly modeling included.

vendredi 4 février 2011

Zbrush Head Sculpting


fortin_raphael@hotmail.com























                                                                                                                                                                       


As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.

vendredi 28 janvier 2011

Photorealistic Architectural Living Room


This is my photorealistic scene all made in 3ds max , rendered with Mental Ray. This is a two week project approximately.

mercredi 19 janvier 2011

Sandwich 1000


This is a cartoon concept made by an Artist http://orloffillustration.blogspot.com/ . This is a two weeks project made entirely in 3ds max and photoshop (textures). I worked hard on the lighting to get that little cartoon touch.

Click here to see the wireframe and AO pass : http://raphaelfortin.blogspot.com/p/sandwich1000.html

jeudi 2 décembre 2010

Industrial era

This is the final render of my ''industrial era'' project. This is all made in 3ds max and photoshop. Fume is made with particles in 3ds max.

Click here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html

mercredi 1 décembre 2010

Sci-Fi Lab (low poly)

fortin_raphael@hotmail.com
Here is my low poly scene still in work.In real time with the DirectX Shader.  (WIP)

Here to see more : http://raphaelfortin.blogspot.com/p/low-poly-sci-fi-lab.html

mardi 30 novembre 2010

19th century city, industrial era


Click on the link below to see the breakdown

Here to see more :
http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.htm

Click here to see larger format : http://www.youtube.com/watch?v=ayKOUv9uTaEl

jeudi 18 novembre 2010

Canon Fire




fortin_raphael@hotmail.com















This is a canon concept made during my spare time after class. Entirely made in 3ds max with particles (Pflow) and textured in photoshop. Originally this canon was like a steam punk style but then i realised that the motor attached to it was not very useful so i removed it.

Here to see more: http://raphaelfortin.blogspot.com/p/canon-fire.html

mardi 9 novembre 2010

Complete Cafe concept

fortin_raphael@hotmail.com




















This is a really quick render made during class to see what is the result so far. Entirely modeled in 3ds max and textured in photoshop.

Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html

jeudi 4 novembre 2010

Cafe Concept Textured


Cafe Concept textured in 1 day in 3ds max and photoshop. It is not the final version. This one is missing some detail in the plaster texture .

Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html

mercredi 3 novembre 2010

lundi 1 novembre 2010

Knife M-9 (low-poly)


Knife M-9 low poly . Normal map made with high poly model and projection mapping in 3ds max, textured with photoshop , rendered directly in the viewport with DirectX shader.

Here to see more :
http://raphaelfortin.blogspot.com/p/knife-m-9-low-poly.html

Factory Low-Poly


Factory , low poly






















Modeled and textured in 3ds max.
Here to see more :  http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html

dimanche 17 octobre 2010