Art numérique 3D
Mon site web : http://raphaelfortin.weebly.com/
Email:
Qui êtes-vous ?
- Raphael Fortin
- Je suis un artiste 3D diplômé, passioné par les jeux video et je veux devenir Game Designer.
samedi 12 mars 2011
Hydrant Game Asset
This is a low poly Hydrant that i made in 3ds max. This is rendered in 3ds max in REAL TIME with the DirectX Shader. 1300 triangles.
vendredi 11 mars 2011
lundi 21 février 2011
Dynamite Suitcase , Game Asset
This is a low poly Bomb Suitcase made entirely in 3ds Max and photoshop. The screenshots you see above are in realtime from the engine UDK and the wireframe is in realtime as well in 3ds Max. The entire texture sheet is 1024x1024.
mardi 15 février 2011
Game Modular Workflow
I experienced a new way of working between 3ds Max and Ureal Tournament. Please note that i only made the building, others props or asset are from the UDK engine. I only used 1 texture sheet 1024x1024 for all of the modular pieces. The images above are in realtime. The first one in 3ds max, and the second one in UDK.
jeudi 10 février 2011
TV Game Asset (low-poly)
fortin_raphael@hotmail.com |
This is a low poly TV made entirely in 3ds Max based on a high poly model to bake the normal maps. I used photoshop and mudbox for the textures. The map size for the texture is 1024x1024. The low poly mesh has 1200 triangles.
This is a 12 hours project high poly modeling included.
vendredi 4 février 2011
Zbrush Head Sculpting
As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.
fortin_raphael@hotmail.com |
As the title says, it is a small project i made in Zbrush to try different tools. This is a Copper shader.
vendredi 28 janvier 2011
Photorealistic Architectural Living Room
This is my photorealistic scene all made in 3ds max , rendered with Mental Ray. This is a two week project approximately.
mercredi 19 janvier 2011
Sandwich 1000
This is a cartoon concept made by an Artist http://orloffillustration.blogspot.com/ . This is a two weeks project made entirely in 3ds max and photoshop (textures). I worked hard on the lighting to get that little cartoon touch.
Click here to see the wireframe and AO pass : http://raphaelfortin.blogspot.com/p/sandwich1000.html
jeudi 2 décembre 2010
Industrial era
This is the final render of my ''industrial era'' project. This is all made in 3ds max and photoshop. Fume is made with particles in 3ds max.
Click here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
Click here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
mercredi 1 décembre 2010
Sci-Fi Lab (low poly)
fortin_raphael@hotmail.com |
Here to see more : http://raphaelfortin.blogspot.com/p/low-poly-sci-fi-lab.html
mardi 30 novembre 2010
19th century city, industrial era
Click on the link below to see the breakdown
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.htm
Click here to see larger format : http://www.youtube.com/watch?v=ayKOUv9uTaEl
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.htm
Click here to see larger format : http://www.youtube.com/watch?v=ayKOUv9uTaEl
mardi 23 novembre 2010
jeudi 18 novembre 2010
Canon Fire
This is a canon concept made during my spare time after class. Entirely made in 3ds max with particles (Pflow) and textured in photoshop. Originally this canon was like a steam punk style but then i realised that the motor attached to it was not very useful so i removed it.
Here to see more: http://raphaelfortin.blogspot.com/p/canon-fire.html
fortin_raphael@hotmail.com |
This is a canon concept made during my spare time after class. Entirely made in 3ds max with particles (Pflow) and textured in photoshop. Originally this canon was like a steam punk style but then i realised that the motor attached to it was not very useful so i removed it.
Here to see more: http://raphaelfortin.blogspot.com/p/canon-fire.html
mardi 9 novembre 2010
Complete Cafe concept
jeudi 4 novembre 2010
Cafe Concept Textured
Cafe Concept textured in 1 day in 3ds max and photoshop. It is not the final version. This one is missing some detail in the plaster texture .
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
mercredi 3 novembre 2010
lundi 1 novembre 2010
Knife M-9 (low-poly)
Here to see more : http://raphaelfortin.blogspot.com/p/knife-m-9-low-poly.html
Factory Low-Poly
Modeled and textured in 3ds max.
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
Factory , low poly |
Modeled and textured in 3ds max.
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
dimanche 24 octobre 2010
Cathédrale pour ville industrielle 19e siecle (low-poly)
Cathédrale modelisé et texturé en 3 jours avec 3ds Max et Photoshop.
Here to see more : http://raphaelfortin.blogspot.com/p/projet-ville-19e-siecle.html
dimanche 17 octobre 2010
Logitech X-230
Here to see more : http://raphaelfortin.blogspot.com/p/logitech-speaker-x-230.html
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